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<!--Generated by Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com) on Sat, 25 May 2013 07:21:25 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss" version="2.0"><channel><title>OVERVIEW GALLERY</title><generator>Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com)</generator><item><title>powersuit_06.jpg</title><link>http://www.benprocter.com/picture/powersuit_06.jpg?pictureId=8129325</link><description>&lt;p&gt;&lt;strong&gt;UNTITLED DEVELOPMENT PROJECT&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Exoatmospheric powered armor. My client and buddy Charlie Gibson wanted something reminiscent of a classic space suit or deep dive suit, but up-armored with plating and visible strength augmentation.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/powersuit_06.jpg?pictureId=8129325&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/powersuit_06.jpg?pictureId=8129325&amp;asGalleryImage=true"/></item><item><title>TRON</title><link>http://www.benprocter.com/picture/005_veh_recognizer_081121_styleguidetovfx_clucolor_bp.jpg?pictureId=8129272</link><description>&lt;p&gt;&lt;strong&gt;TRON&lt;/strong&gt;&amp;nbsp;&amp;nbsp; High-resolution style guide provided to VFX for the detailing and materiality of the Recognizer. I combined 3D geo generated by Darren Gilford and Rob Johnson with graphics by Dave Scott and added my own panel lines, tech details, and finish breakups.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/005_veh_recognizer_081121_styleguidetovfx_clucolor_bp.jpg?pictureId=8129272&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/005_veh_recognizer_081121_styleguidetovfx_clucolor_bp.jpg?pictureId=8129272&amp;asGalleryImage=true"/></item><item><title>030_veh_clusthroneship_ext_090223_view1_enginesclosed_bp_jh_ps.jpg</title><link>http://www.benprocter.com/picture/030_veh_clusthroneship_ext_090223_view1_enginesclosed_bp_jh_ps.jpg?pictureId=8129273</link><description>&lt;p&gt;&lt;strong&gt;TRON&lt;/strong&gt;&amp;nbsp;&amp;nbsp; VFX style guide view of the Throne Ship, Clu's flying HQ. The Throne Ship grew out of earlier work by Darren Gilford, Joe Hiura and myself on the&amp;nbsp;bridge of Clu's Rectifier cruiser. When it became necessary to make the bridge set a mobile command center, Kevin Loo did a quick 3D&amp;nbsp;extract and I styled the exterior up to a certain level in 2D and 3D. Ultimately Joe Hiura did a gorgeous Solidworks model of the exterior, which Phil Saunders and I polished into the final, fully textured image (among others) seen here.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/030_veh_clusthroneship_ext_090223_view1_enginesclosed_bp_jh_ps.jpg?pictureId=8129273&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/030_veh_clusthroneship_ext_090223_view1_enginesclosed_bp_jh_ps.jpg?pictureId=8129273&amp;asGalleryImage=true"/></item><item><title>troncara_rough_bp.jpg</title><link>http://www.benprocter.com/picture/troncara_rough_bp.jpg?pictureId=8129333</link><description>&lt;p&gt;&lt;strong&gt;TRON&lt;/strong&gt;&amp;nbsp;&amp;nbsp; I got thrashed for this one by all the fancy transpo designers, but it's the only car I did for Tron so I thought I'd throw it in!&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/troncara_rough_bp.jpg?pictureId=8129333&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/troncara_rough_bp.jpg?pictureId=8129333&amp;asGalleryImage=true"/></item><item><title>robotwarmup_04_demo_postmortem.jpg</title><link>http://www.benprocter.com/picture/robotwarmup_04_demo_postmortem.jpg?pictureId=8129330</link><description>&lt;p&gt;&lt;strong&gt;PERSONAL&lt;/strong&gt;&amp;nbsp;&amp;nbsp; A military police sentry bot done as a demo for my friend Steve Jung's Red Engine school.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/robotwarmup_04_demo_postmortem.jpg?pictureId=8129330&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/robotwarmup_04_demo_postmortem.jpg?pictureId=8129330&amp;asGalleryImage=true"/></item><item><title>rov_illustration_flat.jpg</title><link>http://www.benprocter.com/picture/rov_illustration_flat.jpg?pictureId=8129331</link><description>&lt;p&gt;&lt;strong&gt;PERSONAL&amp;nbsp;&lt;/strong&gt;&amp;nbsp; A maintenance ROV/drone for use in a large-scale zero-G industrial facility. An old piece but I think the design holds up pretty well next to my most recent professional work. It's not appropriate for everything, but I really like a straightforward, engineered design aesthetic.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/rov_illustration_flat.jpg?pictureId=8129331&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/rov_illustration_flat.jpg?pictureId=8129331&amp;asGalleryImage=true"/></item><item><title>avatar_13.jpg</title><link>http://www.benprocter.com/picture/avatar_13.jpg?pictureId=8129302</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; A quick study of the bioelectrical network inside Hometree, represented as some kind of scan data display. Rick really wanted to play up the analogy between Pandoran bio-networks and the human nervous system, so in creating this I used textures derived from a preserved Victorian extraction and display of all the body's nerves.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_13.jpg?pictureId=8129302&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_13.jpg?pictureId=8129302&amp;asGalleryImage=true"/></item><item><title>avatar_23.jpg</title><link>http://www.benprocter.com/picture/avatar_23.jpg?pictureId=8367247</link><description>&lt;div&gt; &lt;div&gt; &lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt;&amp;nbsp;&amp;nbsp; I had the lucky task of developing Jim's concept for the ISV Venture Star interstellar vehicle, starting from Jim's sketches and copious technical notes and delivering a partially textured 3D asset which was&amp;nbsp;&lt;a href="http://vz2.blur.com/work/detail/avatar#movies/1"&gt;adapted for final shots by Blur studio&lt;/a&gt;&amp;nbsp;(which uses Softimage and could open my native scene files). Enormous help with design, detailed modelling, and even texturing came from three brilliant friends - Tex Kadonaga, Joe Hiura, and Rob Johnson. I was the master planner of the ship but these guys designed a lot of the critical components. It was not unlike the real development of the ISS! More info in&amp;nbsp;&lt;a href="http://io9.com/5464478/27-avatar-questions-answered-by-the-movies-designers"&gt;this io9 article&lt;/a&gt;.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_23.jpg?pictureId=8367247&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_23.jpg?pictureId=8367247&amp;asGalleryImage=true"/></item><item><title>avatar_24.jpg</title><link>http://www.benprocter.com/picture/avatar_24.jpg?pictureId=8129316</link><description>&lt;div&gt; &lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; I had the lucky task of developing Jim's concept for the ISV Venture Star interstellar vehicle, starting from Jim's sketches and copious technical notes and delivering a partially textured 3D asset which was&amp;nbsp;&lt;a href="http://vz2.blur.com/work/detail/avatar#movies/1"&gt;adapted for final shots by Blur studio&lt;/a&gt;&amp;nbsp;(which uses Softimage and could open my native scene files). Enormous help with design, detailed modelling, and even texturing came from three brilliant friends - Tex Kadonaga, Joe Hiura, and Rob Johnson. I was the master planner of the ship but these guys designed a lot of the critical components. It was not unlike the real development of the ISS! More info in&amp;nbsp;&lt;a href="http://io9.com/5464478/27-avatar-questions-answered-by-the-movies-designers"&gt;this io9 article&lt;/a&gt;.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_24.jpg?pictureId=8129316&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_24.jpg?pictureId=8129316&amp;asGalleryImage=true"/></item><item><title>cryovault_geometrytowinston_overviews_bp071016.239.jpg</title><link>http://www.benprocter.com/picture/cryovault_geometrytowinston_overviews_bp071016.239.jpg?pictureId=8367253</link><description>&lt;div&gt; &lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; It was ultimately decided that only two CryoUnits and a single cluster of lockers would be fabricated for photography. These would be undertaken by Stan Winston studios (now&amp;nbsp;&lt;a href="http://www.legacyefx.com/index1.html"&gt;Legacy FX&lt;/a&gt;), and I was asked to do an additional finishing and prep process on the geo before handoff. This is a screengrab of my geo with final details, interior elaboration, graphics textures, etc..&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/cryovault_geometrytowinston_overviews_bp071016.239.jpg?pictureId=8367253&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/cryovault_geometrytowinston_overviews_bp071016.239.jpg?pictureId=8367253&amp;asGalleryImage=true"/></item><item><title>avatar_04.jpg</title><link>http://www.benprocter.com/picture/avatar_04.jpg?pictureId=8367239</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; Francois Audouy did some preliminary work on the AmnioTank, but as seemed often to be the case on Avatar I was brought in to detail and finish. All elaboration was based on the functional requirements of the tank as it nourished and protected the growing avatar bodies on their interstellar voyage. The tank is shown here with its transit case, which we see being removed in the film. More info in&amp;nbsp;&lt;a href="http://io9.com/5444960/avatars-designers-speak-floating-mountains-amp-suits-and-the-dragon"&gt;this io9 article&lt;/a&gt;.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_04.jpg?pictureId=8367239&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_04.jpg?pictureId=8367239&amp;asGalleryImage=true"/></item><item><title>avatar_17.jpg</title><link>http://www.benprocter.com/picture/avatar_17.jpg?pictureId=8129304</link><description>&lt;div&gt; &lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; Francois Audouy and Andre Chaintreuil did a lot of great work on the LinkUnit before I got to it, but I did a bunch of design on it as it pushed to the final build. A particular emphasis for me was the look of the interior, which needed to be studded with sensor tech. Rick pushed my first, more basic pass toward something more anatomical, where the sensor arrangement creates a graphic icon of the body and nervous system.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_17.jpg?pictureId=8129304&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_17.jpg?pictureId=8129304&amp;asGalleryImage=true"/></item><item><title>avatar_06.jpg</title><link>http://www.benprocter.com/picture/avatar_06.jpg?pictureId=8129300</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; Scott Baker did an exterior modelling pass in NURBS and SubDs after my initial 2D attack. Afterwards, to help NZ with fabrication, I took the coffin element of Scott's model (the basic shape of which was partially derived from Andre's earlier model), refined it a bit, and then texture-mapped it with high-res textures into which I cleanly painted the desired part lines and details in "trompe-l'oeuil" technique. There's no way I could have modelled all this! UV'd geo, textures, and ortho renders were then handed off to fabrication.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_06.jpg?pictureId=8129300&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_06.jpg?pictureId=8129300&amp;asGalleryImage=true"/></item><item><title>avatar_18.jpg</title><link>http://www.benprocter.com/picture/avatar_18.jpg?pictureId=8129311</link><description>&lt;div&gt; &lt;div&gt; &lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; It was important for Rick and Jim that the biomed graphics in the Avatar linking scenes would explain the linkage process in a fashion both beautiful and understandable. Many studies were done, including some absolutely gorgeous stuff from Leri Greer and Aaron Beck of Weta Workshop, bits of which are pasted into my final link sequence - one frame of which you see here.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_18.jpg?pictureId=8129311&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_18.jpg?pictureId=8129311&amp;asGalleryImage=true"/></item><item><title>avatar_16b.jpg</title><link>http://www.benprocter.com/picture/avatar_16b.jpg?pictureId=8367245</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; Link Room. Closeup design pass on the center med tech console.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_16b.jpg?pictureId=8367245&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_16b.jpg?pictureId=8367245&amp;asGalleryImage=true"/></item><item><title>avatar_08.jpg</title><link>http://www.benprocter.com/picture/avatar_08.jpg?pictureId=8129301</link><description>&lt;div&gt; &lt;div id="_mcePaste"&gt;&lt;strong&gt;AVATAR&lt;/strong&gt; &amp;nbsp; Final concept for the HoloTable base. Imaging emitters would be later added to the central plane by Tex Kadonaga. All the high-tech consoles and desks for the Ops Center were fabricated in Los Angeles under the direction of&amp;nbsp;&lt;a href="http://www.seanhaworth.com"&gt;Sean Haworth&lt;/a&gt;, and shipped to NZ for shooting.&lt;/div&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/avatar_08.jpg?pictureId=8129301&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/avatar_08.jpg?pictureId=8129301&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_optimus_earlycybertron_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_optimus_earlycybertron_xl.jpg?pictureId=8129343</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; A detailed first study of Optimus Prime in a hypothetical "native Cybertron" form. Chest design follows from a rougher study by Tony Kieme.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_optimus_earlycybertron_xl.jpg?pictureId=8129343&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_optimus_earlycybertron_xl.jpg?pictureId=8129343&amp;asGalleryImage=true"/></item><item><title>optimus_headweatheringapproved_bp081406.jpg</title><link>http://www.benprocter.com/picture/optimus_headweatheringapproved_bp081406.jpg?pictureId=8129324</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Head weathering study for Optimus Prime. Done by rendering and painting over ILM's work-in-progress head geometry at that time. The inevitable decision to make the robots' eyes glow had not yet been made.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/optimus_headweatheringapproved_bp081406.jpg?pictureId=8129324&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/optimus_headweatheringapproved_bp081406.jpg?pictureId=8129324&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_optimus_finalbackwithgun_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_optimus_finalbackwithgun_xl.jpg?pictureId=8129344</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt; &amp;nbsp; Final back view of Optimus Prime.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_optimus_finalbackwithgun_xl.jpg?pictureId=8129344&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_optimus_finalbackwithgun_xl.jpg?pictureId=8129344&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_bb_2dearly_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_bb_2dearly_xl.jpg?pictureId=8129336</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt; &amp;nbsp; First pass illustration of Bumblebee, where I still had his taillights on the front! This is the '74 Camaro version.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_bb_2dearly_xl.jpg?pictureId=8129336&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_bb_2dearly_xl.jpg?pictureId=8129336&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_bb_materialsweathering_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_bb_materialsweathering_xl.jpg?pictureId=8129337</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Test render of the art department's final 3D Bumblebee model, which was developed my myself, Louise Baker, and Karl Strahlendorf from a 2007 Camaro robot restyling by Tony Kieme.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_bb_materialsweathering_xl.jpg?pictureId=8129337&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_bb_materialsweathering_xl.jpg?pictureId=8129337&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_endosphere.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_endosphere.jpg?pictureId=8129339</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Autobot protoform folded into a spheroid for intergalactic transit and atmospheric reentry.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_endosphere.jpg?pictureId=8129339&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_endosphere.jpg?pictureId=8129339&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_endosphere_reentry_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_endosphere_reentry_xl.jpg?pictureId=8129340</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Protoforms entering earth atmosphere.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_endosphere_reentry_xl.jpg?pictureId=8129340&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_endosphere_reentry_xl.jpg?pictureId=8129340&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_blackout_v1_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_blackout_v1_xl.jpg?pictureId=8129338</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; First pass at the MH-53 Pave Low Decepticon.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_blackout_v1_xl.jpg?pictureId=8129338&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_blackout_v1_xl.jpg?pictureId=8129338&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_frenzy_3dneutralpose_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_frenzy_3dneutralpose_xl.jpg?pictureId=8129341</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; My 3D design for Frenzy, a sneaky Decepticon which was realized in VFX (by ILM and DD) and as a full-size puppet (by KNB). The prop version was stereolithographically grown almost directly from my geo.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_frenzy_3dneutralpose_xl.jpg?pictureId=8129341&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_frenzy_3dneutralpose_xl.jpg?pictureId=8129341&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_frenzy_finalheadstudy_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_frenzy_finalheadstudy_xl.jpg?pictureId=8129342</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Frenzy head study using a glowing modification of a nice, mean &lt;a href="http://www.ryanchurch.com"&gt;Ryan Church&lt;/a&gt; eye design.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_frenzy_finalheadstudy_xl.jpg?pictureId=8129342&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_frenzy_finalheadstudy_xl.jpg?pictureId=8129342&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_scorponok_colortexreftop.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_scorponok_colortexreftop.jpg?pictureId=8129348</link><description>&lt;div&gt; &lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Final design for Scorponok, based in part on great earlier studies by Ed Natividad and &lt;a href="http://www.haraldbelker.com/"&gt;Harald Belker&lt;/a&gt;.&lt;/p&gt; &lt;/div&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_scorponok_colortexreftop.jpg?pictureId=8129348&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_scorponok_colortexreftop.jpg?pictureId=8129348&amp;asGalleryImage=true"/></item><item><title>zoompic_trans_allspark_persprena_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_trans_allspark_persprena_xl.jpg?pictureId=8129335</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS&lt;/strong&gt; &amp;nbsp; Final 3D concept of the Allspark cube. This was used as a guide for VFX and also prop sculpting by Jamie Miller.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_trans_allspark_persprena_xl.jpg?pictureId=8129335&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_trans_allspark_persprena_xl.jpg?pictureId=8129335&amp;asGalleryImage=true"/></item><item><title>harvester_sketching_d2.jpg</title><link>http://www.benprocter.com/picture/harvester_sketching_d2.jpg?pictureId=8129320</link><description>&lt;p&gt;&lt;strong&gt;TERMINATOR: SALVATION&lt;/strong&gt;&amp;nbsp;&amp;nbsp; VFX concept for the Harvester robot.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/harvester_sketching_d2.jpg?pictureId=8129320&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/harvester_sketching_d2.jpg?pictureId=8129320&amp;asGalleryImage=true"/></item><item><title>jellyfish_collage_turbine.jpg</title><link>http://www.benprocter.com/picture/jellyfish_collage_turbine.jpg?pictureId=8129321</link><description>&lt;p&gt;&lt;strong&gt;JESSICA SIMPSON "A LITTLE BIT"&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Unused background dressing for music video. A "jellyfish drone" which would drift past in a virtual world.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/jellyfish_collage_turbine.jpg?pictureId=8129321&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/jellyfish_collage_turbine.jpg?pictureId=8129321&amp;asGalleryImage=true"/></item><item><title>nnn_globe_style_test.jpg</title><link>http://www.benprocter.com/picture/nnn_globe_style_test.jpg?pictureId=8129323</link><description>&lt;p&gt;&lt;strong&gt;NEXT NEWS NOW&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Globe design for an ill-fated TV pilot. I did this based on verbal suggestions from Syd Mead (aka The Man), and in his style as much as possible.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/nnn_globe_style_test.jpg?pictureId=8129323&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/nnn_globe_style_test.jpg?pictureId=8129323&amp;asGalleryImage=true"/></item><item><title>000000_wheelbot_revision_2_insitu_cropprint_redversion.jpg</title><link>http://www.benprocter.com/picture/000000_wheelbot_revision_2_insitu_cropprint_redversion.jpg?pictureId=8129270</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; An enormous "wheel bot" based on the mighty O&amp;amp;K/Terex RH400 mining excavator. Michael was really pushing for new robot anatomies on the second film, and the wheel concept caught his fancy right away. The initial sketch had only one wheel but Michael asked for the second so the robot could do an end-over-end bashing motion as it rolled.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/000000_wheelbot_revision_2_insitu_cropprint_redversion.jpg?pictureId=8129270&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/000000_wheelbot_revision_2_insitu_cropprint_redversion.jpg?pictureId=8129270&amp;asGalleryImage=true"/></item><item><title>080125_a20_twins_icecreamtruck3_bp.jpg</title><link>http://www.benprocter.com/picture/080125_a20_twins_icecreamtruck3_bp.jpg?pictureId=8129296</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Vehicle form for the Twins during the initial Shanghai sequence. I would ultimately do detailed graphic and aging studies for the physical build. I even wrote several of the bumber stickers though I can't take credit for "Decepticons Can Suck My Popsicle".&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/080125_a20_twins_icecreamtruck3_bp.jpg?pictureId=8129296&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/080125_a20_twins_icecreamtruck3_bp.jpg?pictureId=8129296&amp;asGalleryImage=true"/></item><item><title>071130_d_reedmanmantisversion_bp.jpg</title><link>http://www.benprocter.com/picture/071130_d_reedmanmantisversion_bp.jpg?pictureId=8129282</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; My first sketches for the Reed Man infiltrator bot were too similar to my Frenzy from film 1, but this odd, praying-mantis-inspired version caught traction.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/071130_d_reedmanmantisversion_bp.jpg?pictureId=8129282&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/071130_d_reedmanmantisversion_bp.jpg?pictureId=8129282&amp;asGalleryImage=true"/></item><item><title>q_shardcontainment_cylunitpage.jpg</title><link>http://www.benprocter.com/picture/q_shardcontainment_cylunitpage.jpg?pictureId=8129326</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Containment device for one of the Allspark shards.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/q_shardcontainment_cylunitpage.jpg?pictureId=8129326&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/q_shardcontainment_cylunitpage.jpg?pictureId=8129326&amp;asGalleryImage=true"/></item><item><title>080616_mol_concept_final_bp.jpg</title><link>http://www.benprocter.com/picture/080616_mol_concept_final_bp.jpg?pictureId=8129297</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Prop design for the Matrix of Leadership.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/080616_mol_concept_final_bp.jpg?pictureId=8129297&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/080616_mol_concept_final_bp.jpg?pictureId=8129297&amp;asGalleryImage=true"/></item><item><title>080620_d56_komatsudumpbot_bp.jpg</title><link>http://www.benprocter.com/picture/080620_d56_komatsudumpbot_bp.jpg?pictureId=8129298</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; A mean quadruped Constructicon. Never used, but one of my favorite robot designs I've done.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/080620_d56_komatsudumpbot_bp.jpg?pictureId=8129298&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/080620_d56_komatsudumpbot_bp.jpg?pictureId=8129298&amp;asGalleryImage=true"/></item><item><title>reject01_modelt_bp.jpg</title><link>http://www.benprocter.com/picture/reject01_modelt_bp.jpg?pictureId=8129327</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Unused design for a Model T derived Autobot. We did&amp;nbsp;a number&amp;nbsp;"vintage Transformer" studies in response to early story ideas for the film, and I think it could have been really fun to see something along these lines onscreen. It was fun to use wood and leather in a robot design.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/reject01_modelt_bp.jpg?pictureId=8129327&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/reject01_modelt_bp.jpg?pictureId=8129327&amp;asGalleryImage=true"/></item><item><title>d29_pretenderhotchick_approvedeyeandtransform_bp.jpg</title><link>http://www.benprocter.com/picture/d29_pretenderhotchick_approvedeyeandtransform_bp.jpg?pictureId=8367259</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt; &amp;nbsp; Partial reveal of Decepticon which is disguised as a hot college coed.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/d29_pretenderhotchick_approvedeyeandtransform_bp.jpg?pictureId=8367259&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/d29_pretenderhotchick_approvedeyeandtransform_bp.jpg?pictureId=8367259&amp;asGalleryImage=true"/></item><item><title>reject06_a09_ospreybot_03_vert_bp.jpg</title><link>http://www.benprocter.com/picture/reject06_a09_ospreybot_03_vert_bp.jpg?pictureId=8129328</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Autobot based on the Osprey aircraft. Not seen in the film because his transport capabilities were no longer needed once the SR71-bot was given teleportation powers in a later script.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/reject06_a09_ospreybot_03_vert_bp.jpg?pictureId=8129328&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/reject06_a09_ospreybot_03_vert_bp.jpg?pictureId=8129328&amp;asGalleryImage=true"/></item><item><title>reject07_nuclearsubsketch_bp.jpg</title><link>http://www.benprocter.com/picture/reject07_nuclearsubsketch_bp.jpg?pictureId=8129329</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; The big aircraft carrier destruction in TF2 was originally conceived as an attack by a submarine-derived Decepticon leviathan. This was an early rough.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/reject07_nuclearsubsketch_bp.jpg?pictureId=8129329&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/reject07_nuclearsubsketch_bp.jpg?pictureId=8129329&amp;asGalleryImage=true"/></item><item><title>transformers2_02.jpg</title><link>http://www.benprocter.com/picture/transformers2_02.jpg?pictureId=8129332</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Designs for Soundwave's alien satellite form, as well as the American MilSat he is...coupling with.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/transformers2_02.jpg?pictureId=8129332&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/transformers2_02.jpg?pictureId=8129332&amp;asGalleryImage=true"/></item><item><title>071107_d_rctruckbot_bp.jpg</title><link>http://www.benprocter.com/picture/071107_d_rctruckbot_bp.jpg?pictureId=8367235</link><description>&lt;p&gt;&lt;strong&gt;TRANSFORMERS 2&lt;/strong&gt; &amp;nbsp; First and nearly final design for the Steve-Buscemi-voiced obnoxobot. &lt;a href="http://www.paulozzimo.com"&gt;Paul Ozzimo&lt;/a&gt; did some further refinement based on the real RC truck prop.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/071107_d_rctruckbot_bp.jpg?pictureId=8367235&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/071107_d_rctruckbot_bp.jpg?pictureId=8367235&amp;asGalleryImage=true"/></item><item><title>zoompic_super_babypod_view1_xl.jpg</title><link>http://www.benprocter.com/picture/zoompic_super_babypod_view1_xl.jpg?pictureId=8129334</link><description>&lt;p&gt;&lt;strong&gt;SUPERMAN RETURNS&lt;/strong&gt;&amp;nbsp;&amp;nbsp; Update to the classic Superman baby pod. Built practically but not seen in the film.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/zoompic_super_babypod_view1_xl.jpg?pictureId=8129334&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/zoompic_super_babypod_view1_xl.jpg?pictureId=8129334&amp;asGalleryImage=true"/></item><item><title>legs.gif</title><link>http://www.benprocter.com/picture/legs.gif?pictureId=8129322</link><description>&lt;p&gt;&lt;strong&gt;PERSONAL&amp;nbsp;&lt;/strong&gt;&amp;nbsp; Figure drawing sample from college. I am still horrible at drawing people, but I did some decent sight-drawings back in the day.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/legs.gif?pictureId=8129322&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/legs.gif?pictureId=8129322&amp;asGalleryImage=true"/></item><item><title>3wheel2.jpg</title><link>http://www.benprocter.com/picture/3wheel2.jpg?pictureId=8129271</link><description>&lt;p&gt;&lt;strong&gt;PERSONAL&lt;/strong&gt;&amp;nbsp;&amp;nbsp; One page from a booklet of etchings I did as a student in Rome. I was fascinated with the city's quirky, Italian-made "Ape" ("Bee") 3-wheeled light utility vehicles.&lt;/p&gt;</description><media:thumbnail url="http://www.benprocter.com/picture/3wheel2.jpg?pictureId=8129271&amp;asThumbnail=true"/><media:content url="http://www.benprocter.com/picture/3wheel2.jpg?pictureId=8129271&amp;asGalleryImage=true"/></item></channel></rss>